FFmpeg does not offer pre-compiled binaries with NVIDIA hardware acceleration enabled for Windows, but the official NVIDIA documentation provides a guide to compile FFmpeg with NVENC support on Windows using the Media Autobuild Suite.
The compilation process involves cloning the Media Autobuild Suite Git repository and running the media-autobuild_suite.bat script.
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Community-produced pre-compiled versions of FFmpeg with NVIDIA enabled for Windows exist, but their reliability and trustworthiness are not officially endorsed by the FFmpeg developers.
FFmpeg is a collection of libraries and tools with numerous encoders, decoders, and filters, some of which are built to use GPUs, while others are not.
FFmpeg uses the cuvid, cuvid, nvdec, and nvenc libraries for NVIDIA GPU acceleration.
FFmpeg's support for NVIDIA hardware acceleration is not included in the distributed binary versions due to legal and licensing reasons, as well as version dependencies.
The cuvid library is used by FFmpeg for NVIDIA GPU acceleration, which enables video decoding and encoding tasks.
The nvenc library is used by FFmpeg for NVIDIA GPU acceleration, which enables video encoding tasks.
The nonfree libnpp library is used by FFmpeg for NVIDIA GPU acceleration, which provides additional functionality.
Using FFmpeg with NVIDIA GPU hardware acceleration is possible on Windows, Linux, and macOS platforms.
FFmpeg can be compiled with multiple processes to increase build speed and suppress excessive output.
FFmpeg provides a command-line tool for transcoding video files without re-encoding the audio stream.